1081_Computer Graphics for 3D Games
Course Period:Now ~ Any Time
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Course Intro
Course Plan
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0 - Course Introduction
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1 - GRAPHICS SYSTEMS AND MODELS
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2 - Graphics Programming
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3 - Geometric Objects and Transformations
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4 - Viewing
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5 - Lighting and Shading
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6 - From vertices to Fragments
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7 - DISCRETE TECHNIQUES
Teacher / 陳宏光