1091_Computer Graphics for 3D Games
Course Period:Now ~ Any Time
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Course Intro

Course Plan

  • 0 - Course Introduction
  • 1 - GRAPHICS SYSTEMS AND MODELS
  • 2 - Graphics Programming
  • 3 - Geometric Objects and Transformations
  • 4 - Viewing
  • 5 - Lighting and Shading
  • 6 - From vertices to Fragments
  • 7 - DISCRETE TECHNIQUES
Teacher / 陳宏光

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LINE sharing feature only supports mobile devices