1072_Advanced Computer Graphics
Course Period:Now ~ Any Time
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Course Intro
Course Plan
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Course Introduction
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Mathematical fundamentals of computer graphics
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Representation and modelling of 3D objects (Polygon Mesh)
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Representation and modelling of 3D objects (Curve & Bi-Cubic Patches)
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Representation and Rendering
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The graphics pipline: geometric operations
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The graphics pipline: rendering and algorithmatic processes
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Simulating light-object interaction: local reflection modes
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Mapping techniques
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Coding Tools: MingW64 C++ Compiler Installer
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Coding Tools: CMake Installer
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Coding Tools: IDE -Code Block
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Coding Tools: FreeGUT Source
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Coding Environment Preparation Guide
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ray-sphere intersection codes
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ray-box intersection code
Teacher / 陳宏光