1072_Advanced Computer Graphics
Course Period:Now ~ Any Time
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Course Intro

Course Plan

  • Course Introduction
  • Mathematical fundamentals of computer graphics
  • Representation and modelling of 3D objects (Polygon Mesh)
  • Representation and modelling of 3D objects (Curve & Bi-Cubic Patches)
  • Representation and Rendering
  • The graphics pipline: geometric operations
  • The graphics pipline: rendering and algorithmatic processes
  • Simulating light-object interaction: local reflection modes
  • Mapping techniques
  • Coding Tools: MingW64 C++ Compiler Installer
  • Coding Tools: CMake Installer
  • Coding Tools: IDE -Code Block
  • Coding Tools: FreeGUT Source
  • Coding Environment Preparation Guide
  • ray-sphere intersection codes
  • ray-box intersection code
Teacher / 陳宏光

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